Files
crystall-punk-14/Content.Server/StationEvents/Events/ZombieOutbreak.cs

42 lines
1.2 KiB
C#
Raw Normal View History

using Content.Shared.MobState.Components;
using Content.Server.Zombies;
namespace Content.Server.StationEvents.Events
{
/// <summary>
/// Revives several dead entities as zombies
/// </summary>
public sealed class ZombieOutbreak : StationEventSystem
{
[Dependency] private readonly ZombifyOnDeathSystem _zombify = default!;
public override string Prototype => "ZombieOutbreak";
/// <summary>
/// Finds 1-3 random, dead entities across the station
/// and turns them into zombies.
/// </summary>
public override void Started()
{
base.Started();
List<MobStateComponent> deadList = new();
foreach (var mobState in EntityManager.EntityQuery<MobStateComponent>())
{
if (mobState.IsDead() || mobState.IsCritical())
deadList.Add(mobState);
}
RobustRandom.Shuffle(deadList);
var toInfect = RobustRandom.Next(1, 3);
2022-06-26 18:19:27 +10:00
foreach (var target in deadList)
{
if (toInfect-- == 0)
break;
2022-06-26 18:19:27 +10:00
_zombify.ZombifyEntity(target.Owner);
}
}
}
}