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crystall-punk-14/Content.Shared/Movement/Components/MovementRelayTargetComponent.cs

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334 B
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using Robust.Shared.GameStates;
namespace Content.Shared.Movement.Components;
[RegisterComponent, NetworkedComponent]
public sealed class MovementRelayTargetComponent : Component
{
/// <summary>
/// Entities that are relaying to us.
/// </summary>
[ViewVariables] public readonly List<EntityUid> Entities = new();
}