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crystall-punk-14/Content.Shared/Salvage/Expeditions/Modifiers/IBiomeSpecificMod.cs

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namespace Content.Shared.Salvage.Expeditions.Modifiers;
public interface IBiomeSpecificMod : ISalvageMod
{
/// <summary>
/// Whitelist for biomes. If null then any biome is allowed.
/// </summary>
List<string>? Biomes { get; }
}