Files
crystall-punk-14/Content.Client/GameObjects/Components/ActionBlocking/HandcuffComponent.cs

27 lines
874 B
C#
Raw Normal View History

using Content.Shared.GameObjects.Components.ActionBlocking;
using Robust.Client.GameObjects;
using Robust.Client.Graphics;
using Robust.Shared.GameObjects;
namespace Content.Client.GameObjects.Components.ActionBlocking
{
[RegisterComponent]
public class HandcuffComponent : SharedHandcuffComponent
{
public override void HandleComponentState(ComponentState curState, ComponentState nextState)
{
var cuffState = curState as HandcuffedComponentState;
if (cuffState == null || cuffState.IconState == string.Empty)
{
return;
}
if (Owner.TryGetComponent<SpriteComponent>(out var sprite))
{
sprite.LayerSetState(0, new RSI.StateId(cuffState.IconState)); // TODO: safety check to see if RSI contains the state?
}
}
}
}