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crystall-punk-14/Content.Client/GameObjects/Components/Atmos/PipeVisualizer.cs

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using System;
using Content.Shared.GameObjects.Components.Atmos;
using JetBrains.Annotations;
using Robust.Client.GameObjects;
using Robust.Client.Interfaces.GameObjects.Components;
using Robust.Shared.Interfaces.GameObjects;
namespace Content.Client.GameObjects.Components.Atmos
{
[UsedImplicitly]
public class PipeVisualizer : AppearanceVisualizer
{
public override void InitializeEntity(IEntity entity)
{
base.InitializeEntity(entity);
if (!entity.TryGetComponent(out ISpriteComponent sprite)) return;
sprite.LayerMapReserveBlank(Layer.PipeBase);
var pipeBaseLayer = sprite.LayerMapGet(Layer.PipeBase);
sprite.LayerSetVisible(pipeBaseLayer, true);
}
public override void OnChangeData(AppearanceComponent component)
{
base.OnChangeData(component);
if (!component.Owner.TryGetComponent(out ISpriteComponent sprite)) return;
if (!component.TryGetData(PipeVisuals.VisualState, out PipeVisualState pipeVisualState)) return;
var pipeBase = sprite.LayerMapGet(Layer.PipeBase);
var pipeBaseStateId = GetPipeBaseStateId(pipeVisualState);
sprite.LayerSetState(pipeBase, pipeBaseStateId);
}
private string GetPipeBaseStateId(PipeVisualState pipeVisualState)
{
var stateId = "pipe";
stateId += pipeVisualState.PipeDirection.PipeDirectionToPipeShape().ToString();
stateId += (int) pipeVisualState.ConduitLayer;
return stateId;
}
private enum Layer
{
PipeBase,
}
}
}