13 lines
390 B
C#
13 lines
390 B
C#
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using Content.Shared.GameObjects.Components.Body.Behavior;
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using Robust.Shared.GameObjects;
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namespace Content.Client.GameObjects.Components.Body.Mechanism
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{
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[RegisterComponent]
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[ComponentReference(typeof(SharedHeartBehaviorComponent))]
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public class HeartBehaviorComponent : SharedHeartBehaviorComponent
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{
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public override void Update(float frameTime) { }
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}
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}
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