35 lines
1.0 KiB
C#
35 lines
1.0 KiB
C#
|
|
#nullable enable
|
|||
|
|
using Content.Shared.GameObjects.Components.Body.Mechanism;
|
|||
|
|
using Content.Shared.GameObjects.Components.Body.Part;
|
|||
|
|
using Robust.Client.Interfaces.GameObjects.Components;
|
|||
|
|
using Robust.Shared.GameObjects;
|
|||
|
|
|
|||
|
|
namespace Content.Client.GameObjects.Components.Body.Mechanism
|
|||
|
|
{
|
|||
|
|
[RegisterComponent]
|
|||
|
|
[ComponentReference(typeof(SharedMechanismComponent))]
|
|||
|
|
[ComponentReference(typeof(IMechanism))]
|
|||
|
|
public class MechanismComponent : SharedMechanismComponent
|
|||
|
|
{
|
|||
|
|
protected override void OnPartAdd(IBodyPart? old, IBodyPart current)
|
|||
|
|
{
|
|||
|
|
base.OnPartAdd(old, current);
|
|||
|
|
|
|||
|
|
if (Owner.TryGetComponent(out ISpriteComponent? sprite))
|
|||
|
|
{
|
|||
|
|
sprite.Visible = false;
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
protected override void OnPartRemove(IBodyPart old)
|
|||
|
|
{
|
|||
|
|
base.OnPartRemove(old);
|
|||
|
|
|
|||
|
|
if (Owner.TryGetComponent(out ISpriteComponent? sprite))
|
|||
|
|
{
|
|||
|
|
sprite.Visible = true;
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
}
|