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crystall-punk-14/Content.Client/GameObjects/Components/Projectiles/ThrownItemComponent.cs

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2020-07-02 23:24:27 +02:00
using Content.Shared.GameObjects;
using Robust.Shared.GameObjects;
namespace Content.Client.GameObjects.Components.Projectiles
{
[RegisterComponent]
public class ThrownItemComponent : ProjectileComponent
{
public override string Name => "ThrownItem";
public override uint? NetID => ContentNetIDs.THROWN_ITEM;
}
}