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crystall-punk-14/Content.Client/UserInterface/StrippingMenu.cs

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C#
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Stripping (#1668) * Start work on stripping. * more strippable work * Stripping works * Nullable * MORE NULLABLE * nullable moment * life is pain * Interaction check. * Update Content.Client/GameObjects/Components/HUD/Inventory/StrippableBoundUserInterface.cs Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com> * Update Content.Client/GameObjects/Components/HUD/Inventory/StrippableBoundUserInterface.cs Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com> * Update Content.Server/GameObjects/Components/GUI/HandsComponent.cs Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com> * Update Content.Server/GameObjects/Components/GUI/HandsComponent.cs Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com> * Update Content.Server/GameObjects/Components/GUI/HandsComponent.cs Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com> * Update Content.Server/GameObjects/Components/GUI/StrippableComponent.cs Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com> * Update Content.Server/GameObjects/Components/GUI/StrippableComponent.cs Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com> * Update Content.Server/GameObjects/Components/GUI/HandsComponent.cs Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com> * Update Content.Server/GameObjects/Components/GUI/StrippableComponent.cs Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com> * Update Content.Server/GameObjects/Components/GUI/StrippableComponent.cs Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com> * Update Content.Shared/GameObjects/Components/GUI/SharedStrippableComponent.cs Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com> * Update Content.Server/GameObjects/Components/GUI/StrippableComponent.cs Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com> * Rename InventoryComponent and HandsComponent's OnChanged event to OnItemChanged * Apply suggestions from code review Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com> * Apply suggestions from code review Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com> * Apply suggestions from code review Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com> * Use static EquipmentSlotDefines * Do not expose ContainerSlot on Inventory or Hands. Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
2020-08-15 20:33:42 +02:00
using System;
using Content.Client.UserInterface.Stylesheets;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.CustomControls;
using Robust.Shared.Maths;
namespace Content.Client.UserInterface
{
public class StrippingMenu : SS14Window
{
protected override Vector2? CustomSize => new Vector2(400, 600);
private readonly VBoxContainer _vboxContainer;
public StrippingMenu(string title)
{
Title = title;
_vboxContainer = new VBoxContainer()
{
SizeFlagsVertical = SizeFlags.FillExpand,
SeparationOverride = 5,
};
Contents.AddChild(_vboxContainer);
}
public void ClearButtons()
{
_vboxContainer.DisposeAllChildren();
}
public void AddButton(string title, string name, Action<BaseButton.ButtonEventArgs> onPressed)
{
var button = new Button()
{
Text = name,
StyleClasses = { StyleBase.ButtonOpenRight }
};
button.OnPressed += onPressed;
_vboxContainer.AddChild(new HBoxContainer()
{
SizeFlagsHorizontal = SizeFlags.FillExpand,
SeparationOverride = 5,
Children =
{
new Label()
{
Text = $"{title}:"
},
new Control()
{
SizeFlagsHorizontal = SizeFlags.FillExpand
},
button,
}
});
}
}
}