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crystall-punk-14/Content.Server/AI/Utility/BehaviorSets/HungerBehaviorSet.cs

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using Content.Server.AI.Utility.Actions;
using Content.Server.AI.Utility.ExpandableActions.Nutrition;
using Robust.Shared.Interfaces.GameObjects;
namespace Content.Server.AI.Utility.BehaviorSets
{
public sealed class HungerBehaviorSet : BehaviorSet
{
public HungerBehaviorSet(IEntity owner) : base(owner)
{
Actions = new IAiUtility[]
{
new PickUpNearbyFoodExp(),
new UseFoodInInventoryExp(),
};
}
}
}