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crystall-punk-14/Content.Server/AI/Utility/ExpandableActions/Nutrition/UseFoodInInventoryExp.cs

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using System;
using System.Collections.Generic;
using Content.Server.AI.Utility.Actions;
using Content.Server.AI.Utility.Actions.Nutrition.Food;
using Content.Server.AI.Utility.Considerations;
using Content.Server.AI.Utility.Considerations.Nutrition.Food;
using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States;
using Content.Server.AI.WorldState.States.Inventory;
using Content.Server.GameObjects.Components.Nutrition;
using Robust.Shared.IoC;
namespace Content.Server.AI.Utility.ExpandableActions.Nutrition
{
public sealed class UseFoodInInventoryExp : ExpandableUtilityAction
{
public override float Bonus => UtilityAction.NeedsBonus;
protected override IEnumerable<Func<float>> GetCommonConsiderations(Blackboard context)
{
var considerationsManager = IoCManager.Resolve<ConsiderationsManager>();
return new[]
{
considerationsManager.Get<HungerCon>().PresetCurve(context, PresetCurve.Nutrition)
};
}
public override IEnumerable<UtilityAction> GetActions(Blackboard context)
{
var owner = context.GetState<SelfState>().GetValue();
foreach (var entity in context.GetState<EnumerableInventoryState>().GetValue())
{
if (!entity.HasComponent<FoodComponent>())
{
continue;
}
yield return new UseFoodInInventory(owner, entity, Bonus);
}
}
}
}