51 lines
1.5 KiB
C#
51 lines
1.5 KiB
C#
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using Content.Server.Atmos;
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using Content.Server.GameObjects.EntitySystems;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.Log;
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namespace Content.Server.GameObjects.Components.Atmos.Piping
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{
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/// <summary>
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/// Adds itself to a <see cref="IGridAtmosphereComponent"/> to be updated by.
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/// TODO: Make compatible with unanchoring/anchoring. Currently assumes that the Owner does not move.
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/// </summary>
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public abstract class PipeNetDeviceComponent : Component
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{
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public abstract void Update();
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protected IGridAtmosphereComponent JoinedGridAtmos { get; private set; }
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public override void Initialize()
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{
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base.Initialize();
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JoinGridAtmos();
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}
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public override void OnRemove()
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{
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base.OnRemove();
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LeaveGridAtmos();
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}
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private void JoinGridAtmos()
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{
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var gridAtmos = EntitySystem.Get<AtmosphereSystem>()
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.GetGridAtmosphere(Owner.Transform.GridID);
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if (gridAtmos == null)
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{
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Logger.Error($"{nameof(PipeNetDeviceComponent)} on entity {Owner.Uid} could not find an {nameof(IGridAtmosphereComponent)}.");
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return;
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}
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JoinedGridAtmos = gridAtmos;
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JoinedGridAtmos.AddPipeNetDevice(this);
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}
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private void LeaveGridAtmos()
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{
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JoinedGridAtmos?.RemovePipeNetDevice(this);
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JoinedGridAtmos = null;
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}
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}
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}
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