2020-07-11 16:49:54 -05:00
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using Content.Shared.GameObjects.EntitySystems;
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2020-08-13 14:40:27 +02:00
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using Robust.Shared.GameObjects;
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2020-07-11 16:49:54 -05:00
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namespace Content.Server.GameObjects.Components.Movement
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{
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[RegisterComponent]
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public class NoSlipComponent : Component, IEffectBlocker
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{
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public override string Name => "NoSlip";
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bool IEffectBlocker.CanSlip() => false;
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}
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}
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