16 lines
355 B
C#
16 lines
355 B
C#
|
|
using Robust.Shared.GameObjects;
|
|||
|
|
|
|||
|
|
namespace Content.Shared.GameObjects.Components.Body.Behavior
|
|||
|
|
{
|
|||
|
|
[RegisterComponent]
|
|||
|
|
public class BrainBehaviorComponent : MechanismBehaviorComponent
|
|||
|
|
{
|
|||
|
|
public override string Name => "Brain";
|
|||
|
|
|
|||
|
|
public override void Update(float frameTime)
|
|||
|
|
{
|
|||
|
|
// TODO BODY
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
}
|