15 lines
377 B
C#
15 lines
377 B
C#
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using Robust.Shared.GameObjects;
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namespace Content.Shared.GameObjects.Components.Body.Part.Property
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{
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/// <summary>
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/// Defines an entity as being able to pick up items
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/// </summary>
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// TODO BODY Implement
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[RegisterComponent]
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public class GraspComponent : BodyPartPropertyComponent
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{
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public override string Name => "Grasp";
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}
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}
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