2020-10-10 15:25:13 +02:00
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#nullable enable
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using System;
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using Content.Shared.Chemistry;
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2020-04-08 15:53:15 +05:00
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using Robust.Shared.GameObjects;
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2020-10-10 15:25:13 +02:00
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using Robust.Shared.Maths;
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using Robust.Shared.Serialization;
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using Robust.Shared.ViewVariables;
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namespace Content.Shared.GameObjects.Components.Chemistry
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{
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public abstract class SharedSolutionContainerComponent : Component
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{
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public override string Name => "SolutionContainer";
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/// <inheritdoc />
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public sealed override uint? NetID => ContentNetIDs.SOLUTION;
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private Solution _solution = new Solution();
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private ReagentUnit _maxVolume;
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private Color _substanceColor;
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/// <summary>
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/// The contained solution.
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/// </summary>
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[ViewVariables]
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public Solution Solution
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{
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get => _solution;
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set
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{
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if (_solution == value)
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{
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return;
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}
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_solution = value;
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Dirty();
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}
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}
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/// <summary>
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/// The total volume of all the of the reagents in the container.
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/// </summary>
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[ViewVariables]
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public ReagentUnit CurrentVolume => Solution.TotalVolume;
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/// <summary>
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/// The maximum volume of the container.
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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public ReagentUnit MaxVolume
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{
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get => _maxVolume;
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set
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{
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if (_maxVolume == value)
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{
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return;
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}
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_maxVolume = value;
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Dirty();
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}
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}
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/// <summary>
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/// The current blended color of all the reagents in the container.
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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public virtual Color SubstanceColor
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{
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get => _substanceColor;
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set
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{
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if (_substanceColor == value)
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{
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return;
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}
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_substanceColor = value;
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Dirty();
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}
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}
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/// <summary>
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/// The current capabilities of this container (is the top open to pour? can I inject it into another object?).
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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public SolutionContainerCaps Capabilities { get; set; }
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public abstract bool CanAddSolution(Solution solution);
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public abstract bool TryAddSolution(Solution solution, bool skipReactionCheck = false, bool skipColor = false);
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public abstract bool TryRemoveReagent(string reagentId, ReagentUnit quantity);
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/// <inheritdoc />
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public override ComponentState GetComponentState()
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{
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return new SolutionContainerComponentState(Solution);
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}
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public override void HandleComponentState(ComponentState? curState, ComponentState? nextState)
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{
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base.HandleComponentState(curState, nextState);
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if (!(curState is SolutionContainerComponentState state))
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{
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return;
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}
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_solution = state.Solution;
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}
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}
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[Serializable, NetSerializable]
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public class SolutionContainerComponentState : ComponentState
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{
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public readonly Solution Solution;
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public SolutionContainerComponentState(Solution solution) : base(ContentNetIDs.SOLUTION)
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{
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Solution = solution;
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}
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}
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}
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