20 lines
359 B
C#
20 lines
359 B
C#
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using System;
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using Robust.Shared.Serialization;
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namespace Content.Shared.GameObjects.Components.Disposal
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{
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[Serializable, NetSerializable]
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public enum DisposalTubeVisuals
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{
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VisualState
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}
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[Serializable, NetSerializable]
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public enum DisposalTubeVisualState
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{
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Free = 0,
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Anchored,
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Broken,
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}
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}
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