Files
crystall-punk-14/Content.Shared/GameObjects/Components/Power/AME/SharedAMEShieldComponent.cs

26 lines
512 B
C#
Raw Normal View History

using System;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
namespace Content.Shared.GameObjects.Components.Power.AME
{
public class SharedAMEShieldComponent : Component
{
public override string Name => "AMEShield";
[Serializable, NetSerializable]
public enum AMEShieldVisuals
{
Core,
CoreState
}
public enum AMECoreState
{
Off,
Weak,
Strong
}
}
}