2020-09-13 14:23:52 +02:00
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using System;
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using Robust.Shared.GameObjects;
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2020-08-29 06:05:44 -05:00
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using Robust.Shared.Serialization;
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namespace Content.Shared.GameObjects.Components.Power.AME
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{
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public class SharedAMEShieldComponent : Component
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{
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public override string Name => "AMEShield";
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[Serializable, NetSerializable]
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public enum AMEShieldVisuals
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{
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Core,
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CoreState
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}
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public enum AMECoreState
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{
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Off,
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Weak,
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Strong
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}
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}
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}
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