#nullable enable
using Content.Shared.Roles;
using Robust.Server.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Server.GameObjects.Components.Access
{
[RegisterComponent]
public class PresetIdCardComponent : Component, IMapInit
public override string Name => "PresetIdCard";
[DataField("job")]
private string? _jobName;
void IMapInit.MapInit()
if (_jobName == null)
return;
}
var prototypes = IoCManager.Resolve<IPrototypeManager>();
var job = prototypes.Index<JobPrototype>(_jobName);
var access = Owner.GetComponent<AccessComponent>();
var idCard = Owner.GetComponent<IdCardComponent>();
access.SetTags(job.Access);
idCard.JobTitle = job.Name;