#nullable enable
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Shared.GameObjects.Components.Body.Part.Property
{
/// <summary>
/// Defines the speed at which a <see cref="IBodyPart"/> can move.
/// </summary>
[RegisterComponent]
public class LegComponent : BodyPartPropertyComponent
public override string Name => "Leg";
/// Speed in tiles per second.
[DataField("speed")]
public float Speed { get; set; } = 2.6f;
}