Files
crystall-punk-14/Content.Shared/GameObjects/Components/Damage/DamageFlag.cs

15 lines
264 B
C#
Raw Normal View History

#nullable enable
using System;
using Robust.Shared.Serialization;
namespace Content.Shared.GameObjects.Components.Damage
{
[Flags]
[Serializable, NetSerializable]
public enum DamageFlag
{
None = 0,
Invulnerable = 1 << 0
}
}