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crystall-punk-14/Content.Shared/GameObjects/Components/Rotatable/SharedRotatableComponent.cs

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#nullable enable
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Shared.GameObjects.Components.Rotatable
{
public abstract class SharedRotatableComponent : Component
{
public override string Name => "Rotatable";
/// <summary>
/// If true, this entity can be rotated even while anchored.
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
[DataField("rotateWhileAnchored")]
public bool RotateWhileAnchored { get; protected set; }
/// <summary>
/// If true, will rotate entity in players direction when pulled
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
[DataField("rotateWhilePulling")]
public bool RotateWhilePulling { get; protected set; } = true;
}
}