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crystall-punk-14/Content.Shared/GameObjects/Components/SharedLightBehaviourComponent.cs

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#nullable enable
using Robust.Shared.GameObjects;
namespace Content.Shared.GameObjects.Components
{
/// <summary>
/// A component which applies a specific behaviour to a PointLightComponent on its owner.
/// </summary>
public class SharedLightBehaviourComponent : Component
{
public override string Name => "LightBehaviour";
}
}