2021-02-27 04:12:09 +01:00
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#nullable enable
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using System;
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2020-10-26 12:11:32 +01:00
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization;
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namespace Content.Shared.GameObjects.EntitySystemMessages
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{
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[Serializable, NetSerializable]
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2021-03-09 11:22:48 -08:00
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public class PlayerContainerVisibilityMessage : EntityEventArgs
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2020-10-26 12:11:32 +01:00
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{
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public readonly bool CanSeeThrough;
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public PlayerContainerVisibilityMessage(bool canSeeThrough)
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{
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CanSeeThrough = canSeeThrough;
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}
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}
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}
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