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crystall-punk-14/Content.Shared/GameObjects/EntitySystemMessages/Pulling/PullableMoveMessage.cs

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Add back pull moving (#3635) * Add back pull moving * Make pull moving event-based, use map coordinates, slow down moving when getting closer and stop moving when very close, add max range and add compensation for overshooting * Remove compensation * Prevent pull move from pulling you * acruid did this * Add unsubscriptions to shutdown Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2021-04-05 14:08:45 +02:00
using Robust.Shared.GameObjects;
namespace Content.Shared.GameObjects.EntitySystemMessages.Pulling
{
public class PullableMoveMessage : EntityEventArgs
{
}
}
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