#nullable enable
using Content.Shared.GameObjects.EntitySystems.ActionBlocker;
namespace Content.Shared.GameObjects.EntitySystems.EffectBlocker
{
/// <summary>
/// This interface gives components the ability to block certain effects
/// from affecting the owning entity. For actions see <see cref="IActionBlocker"/>
/// </summary>
public interface IEffectBlocker
bool CanFall() => true;
bool CanSlip() => true;
}