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crystall-punk-14/Content.Shared/Interfaces/GameObjects/Components/Interaction/IHandSelected.cs

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#nullable enable
using System;
using JetBrains.Annotations;
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using Robust.Shared.Analyzers;
using Robust.Shared.GameObjects;
namespace Content.Shared.Interfaces.GameObjects.Components
{
/// <summary>
/// This interface gives components behavior when they're held on the selected hand.
/// </summary>
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[RequiresExplicitImplementation]
public interface IHandSelected
{
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[Obsolete("Use HandSelectedMessage instead")]
void HandSelected(HandSelectedEventArgs eventArgs);
}
public class HandSelectedEventArgs : EventArgs
{
public HandSelectedEventArgs(IEntity user)
{
User = user;
}
public IEntity User { get; }
}
/// <summary>
/// Raised when an entity item in a hand is selected.
/// </summary>
[PublicAPI]
public class HandSelectedMessage : HandledEntityEventArgs
{
/// <summary>
/// Entity that owns the selected hand.
/// </summary>
public IEntity User { get; }
/// <summary>
/// The item in question.
/// </summary>
public IEntity Item { get; }
public HandSelectedMessage(IEntity user, IEntity item)
{
User = user;
Item = item;
}
}
}