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crystall-punk-14/Content.Shared/Emag/Components/EmaggedComponent.cs

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make emagged marker component (fixed version of #13867) (#14096) * The all-in-one hacking solution The thinking man's lockpick The iconic EMAG * emagged medbay's stasis bed * left med, emagged sec' apc * went back to chem, emagged the dispenser * emagged the fax while i was there * had a donut while waiting for emag to charge * i broke into the bridge then announced 'mandatory johnson inspection in medical' * get system instead of dependency * feedback * net suggestion Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * use EnsureComp and import NetworkedComponent --------- Co-authored-by: deltanedas <user@zenith> Co-authored-by: deltanedas <deltanedas@laptop> Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2023-02-19 01:03:06 +00:00
using Robust.Shared.GameStates;
namespace Content.Shared.Emag.Components;
/// <summary>
/// Marker component for emagged entities
/// </summary>
[RegisterComponent, NetworkedComponent]
public sealed class EmaggedComponent : Component
{
}
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