#nullable enable
using Content.Shared.GameObjects.Components;
using Robust.Shared.Analyzers;
using Robust.Shared.GameObjects;
namespace Content.Shared.Interfaces.GameObjects.Components
{
[RequiresExplicitImplementation]
public interface IRadiationAct : IComponent
void RadiationAct(float frameTime, SharedRadiationPulseComponent radiation);
}