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crystall-punk-14/Content.Shared/Mobs/Components/MobThresholdsComponent.cs

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using Content.Shared.FixedPoint;
using Content.Shared.Mobs.Systems;
using Robust.Shared.GameStates;
using Robust.Shared.Serialization;
namespace Content.Shared.Mobs.Components;
[RegisterComponent, NetworkedComponent]
[Access(typeof(MobThresholdSystem))]
public sealed class MobThresholdsComponent : Component
{
[DataField("thresholds", required:true)]public SortedDictionary<FixedPoint2, MobState> Thresholds = new();
[DataField("triggersAlerts")] public bool TriggersAlerts = true;
public MobState CurrentThresholdState;
}
[Serializable, NetSerializable]
public sealed class MobThresholdComponentState : ComponentState
{
public Dictionary<FixedPoint2, MobState> Thresholds;
public MobState CurrentThresholdState;
public MobThresholdComponentState(MobState currentThresholdState,
Dictionary<FixedPoint2, MobState> thresholds)
{
CurrentThresholdState = currentThresholdState;
Thresholds = thresholds;
}
}