using Content.Shared.Alert;
using Content.Shared.Buckle;
using JetBrains.Annotations;
namespace Content.Server.Alert.Click
{
/// <summary>
/// Unbuckles if player is currently buckled.
/// </summary>
[UsedImplicitly]
[DataDefinition]
public sealed partial class Unbuckle : IAlertClick
public void AlertClicked(EntityUid player)
IoCManager.Resolve<IEntityManager>().System<SharedBuckleSystem>().TryUnbuckle(player, player);
}