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crystall-punk-14/Content.Server/GameTicking/Rules/Components/NinjaRuleComponent.cs

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using Content.Server.Ninja.Systems;
using Content.Shared.Communications;
using Content.Shared.Random;
using Robust.Shared.Audio;
using Robust.Shared.Prototypes;
namespace Content.Server.GameTicking.Rules.Components;
/// <summary>
/// Stores some configuration used by the ninja system.
/// Objectives and roundend summary are handled by <see cref="GenericAntagRuleComponent/">.
/// </summary>
[RegisterComponent, Access(typeof(SpaceNinjaSystem))]
public sealed partial class NinjaRuleComponent : Component
{
/// <summary>
/// List of threats that can be called in. Copied onto <see cref="CommsHackerComponent"/> when gloves are enabled.
/// </summary>
[DataField(required: true)]
public ProtoId<WeightedRandomPrototype> Threats = string.Empty;
/// <summary>
/// Sound played when making the player a ninja via antag control or ghost role
/// </summary>
[DataField]
public SoundSpecifier? GreetingSound = new SoundPathSpecifier("/Audio/Misc/ninja_greeting.ogg");
}