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crystall-punk-14/Content.Server/Roles/NinjaRoleComponent.cs

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using Content.Shared.Roles;
namespace Content.Server.Roles;
/// <summary>
/// Stores the ninja's objectives on the mind so if they die the rest of the greentext persists.
/// </summary>
[RegisterComponent]
public sealed partial class NinjaRoleComponent : AntagonistRoleComponent
{
/// <summary>
/// Warp point that the spider charge has to target
/// </summary>
[DataField("spiderChargeTarget")]
public EntityUid? SpiderChargeTarget;
}