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crystall-punk-14/Content.Shared/Weapons/Ranged/Components/GunRequiresWieldComponent.cs

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2023-06-01 12:27:19 +10:00
using Content.Shared.Wieldable;
using Robust.Shared.GameStates;
namespace Content.Shared.Weapons.Ranged.Components;
/// <summary>
/// Indicates that this gun requires wielding to be useable.
/// </summary>
2023-06-01 12:27:19 +10:00
[RegisterComponent, NetworkedComponent, Access(typeof(WieldableSystem))]
public sealed partial class GunRequiresWieldComponent : Component
{
}