using Content.Shared.GameObjects.Components.Weapons.Ranged.Barrels;
using JetBrains.Annotations;
using Robust.Client.GameObjects;
namespace Content.Client.GameObjects.Components.Weapons.Ranged.Barrels.Visualizers
{
[UsedImplicitly]
public sealed class SpentAmmoVisualizer : AppearanceVisualizer
public override void OnChangeData(AppearanceComponent component)
base.OnChangeData(component);
var sprite = component.Owner.GetComponent<ISpriteComponent>();
if (!component.TryGetData(AmmoVisuals.Spent, out bool spent))
return;
}
sprite.LayerSetState(AmmoVisualLayers.Base, spent ? "spent" : "base");
public enum AmmoVisualLayers : byte
Base,