using Content.Client.GameObjects.Components.Disposal;
using Content.Client.Interfaces.GameObjects.Components.Interaction;
using Content.Shared.GameObjects.Components.Mobs;
using Robust.Shared.GameObjects;
namespace Content.Client.GameObjects.Components.Mobs
{
[RegisterComponent]
[ComponentReference(typeof(SharedSpeciesComponent))]
public class SpeciesComponent : SharedSpeciesComponent, IClientDraggable
bool IClientDraggable.ClientCanDropOn(CanDropEventArgs eventArgs)
return eventArgs.Target.HasComponent<DisposalUnitComponent>();
}
bool IClientDraggable.ClientCanDrag(CanDragEventArgs eventArgs)
return true;