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using Robust.Shared.GameStates ;
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namespace Content.Shared._CP14.MagicAttuning ;
/// <summary>
/// A mind that can focus on objects
/// </summary>
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[RegisterComponent, NetworkedComponent]
[Access(typeof(CP14SharedMagicAttuningSystem))]
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public sealed partial class CP14MagicAttuningMindComponent : Component
{
[DataField]
public int MaxAttuning = 3 ;
/// <summary>
/// The entities that this being is focused on
/// </summary>
[DataField]
public List < EntityUid > AttunedTo = new ( ) ;
/// <summary>
/// cheat: if added to an entity with MindContainer, automatically copied to the mind, removing it from the body. This is to make it easy to add the component to prototype creatures.
/// </summary>
[DataField]
public bool AutoCopyToMind = false ;
}