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crystall-punk-14/Content.Client/GameObjects/Components/Weapons/Ranged/ClientRangedWeaponComponent.cs

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using Content.Shared.GameObjects.Components.Weapons.Ranged;
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using Robust.Shared.GameObjects;
using Robust.Shared.Map;
namespace Content.Client.GameObjects.Components.Weapons.Ranged
{
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[RegisterComponent]
public sealed class ClientRangedWeaponComponent : SharedRangedWeaponComponent
{
public void SyncFirePos(GridCoordinates worldPos)
{
SendNetworkMessage(new SyncFirePosMessage(worldPos));
}
}
}