using Robust.Shared.GameStates;
namespace Content.Shared.Flash.Components;
/// <summary>
/// Upon being triggered will flash in an area around it.
/// </summary>
[RegisterComponent, NetworkedComponent]
public sealed partial class FlashOnTriggerComponent : Component
{
[DataField]
public float Range = 1.0f;
public TimeSpan Duration = TimeSpan.FromSeconds(8);
public float Probability = 1.0f;
}