20 lines
580 B
C#
20 lines
580 B
C#
|
|
using Content.Shared._CP14.DayCycle;
|
||
|
|
using Content.Shared.Random.Rules;
|
||
|
|
|
||
|
|
namespace Content.Shared._CP14.Random.Rules;
|
||
|
|
|
||
|
|
/// <summary>
|
||
|
|
/// Returns true if the attached entity is in space.
|
||
|
|
/// </summary>
|
||
|
|
public sealed partial class IsDaylight : RulesRule
|
||
|
|
{
|
||
|
|
public override bool Check(EntityManager entManager, EntityUid uid)
|
||
|
|
{
|
||
|
|
var transform = entManager.System<SharedTransformSystem>();
|
||
|
|
var dayCycle = entManager.System<CP14DayCycleSystem>();
|
||
|
|
|
||
|
|
//черт, нужны комиты из ветки фермерства
|
||
|
|
return !Inverted;
|
||
|
|
}
|
||
|
|
}
|