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crystall-punk-14/Content.Client/Light/EntitySystems/PoweredLightSystem.cs

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Predict PoweredLights (#36541) * Move PoweredLight to shared * Predict the rest of the owl * reacher * compinit & anim * Fix names * Revert this? * Fix these * chicken drummies * deita * Fix * review * fix * fixes * fix PVS weirdness --------- Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-08-12 07:06:28 +10:00
using Content.Shared.Light.EntitySystems;
namespace Content.Client.Light.EntitySystems;
public sealed class PoweredLightSystem : SharedPoweredLightSystem;
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