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crystall-punk-14/Content.Server/GameObjects/Components/Items/Storage/StoreableComponent.cs

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using SS14.Shared.GameObjects;
using SS14.Shared.GameObjects.Serialization;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Content.Server.GameObjects
{
public class StoreableComponent : Component
{
public override string Name => "Storeable";
public int ObjectSize = 0;
public override void ExposeData(EntitySerializer serializer)
{
base.ExposeData(serializer);
serializer.DataField(ref ObjectSize, "Size", 1);
}
}
/// <summary>
/// Enum for the storage capacity of various containers
/// </summary>
public enum ReferenceSizes
{
Wallet = 4,
Pocket = 12,
Box = 24,
Belt = 30,
Toolbox = 60,
Backpack = 100,
NoStoring = 9999
}
}