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crystall-punk-14/Content.Server/GameObjects/Components/Power/PoweredLightComponent.cs

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using SS14.Server.GameObjects;
using SS14.Shared.Enums;
using SS14.Shared.GameObjects;
namespace Content.Server.GameObjects.Components.Power
{
public class PoweredLightComponent : Component
{
public override string Name => "PoweredLight";
public override void Initialize()
{
base.Initialize();
var device = Owner.GetComponent<PowerDeviceComponent>();
var sprite = Owner.GetComponent<SpriteComponent>();
var light = Owner.GetComponent<PointLightComponent>();
device.OnPowerStateChanged += (sender, args) =>
{
if (args.Powered)
{
sprite.LayerSetState(0, "on");
light.State = LightState.On;
}
else
{
sprite.LayerSetState(0, "off");
light.State = LightState.Off;
}
};
}
}
}