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crystall-punk-14/Content.Server/Destructible/Thresholds/Behaviors/ExplodeBehavior.cs

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using Content.Server.Explosion;
using Content.Server.Explosion.Components;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Server.Destructible.Thresholds.Behaviors
{
/// <summary>
/// This behavior will trigger entities with <see cref="ExplosiveComponent"/> to go boom.
/// </summary>
[UsedImplicitly]
[DataDefinition]
public class ExplodeBehavior : IThresholdBehavior
{
public void Execute(IEntity owner, DestructibleSystem system)
{
owner.SpawnExplosion();
}
}
}