Files
crystall-punk-14/Content.IntegrationTests/Tests/StorageTest.cs

149 lines
5.7 KiB
C#
Raw Normal View History

#nullable enable
2023-04-25 12:30:35 +12:00
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
2021-06-09 22:19:39 +02:00
using Content.Server.Storage.Components;
2022-08-31 22:10:06 +10:00
using Content.Shared.Item;
using Content.Shared.Storage;
using NUnit.Framework;
2023-04-25 12:30:35 +12:00
using Robust.Shared.GameObjects;
using Robust.Shared.Prototypes;
2023-04-25 12:30:35 +12:00
using Robust.UnitTesting;
namespace Content.IntegrationTests.Tests
{
[TestFixture]
2022-08-31 22:10:06 +10:00
public sealed class StorageTest
{
2022-08-31 22:10:06 +10:00
/// <summary>
/// Can an item store more than itself weighs.
/// In an ideal world this test wouldn't need to exist because sizes would be recursive.
/// </summary>
[Test]
public async Task StorageSizeArbitrageTest()
{
await using var pairTracker = await PoolManager.GetServerClient(new PoolSettings{NoClient = true});
var server = pairTracker.Pair.Server;
var protoManager = server.ResolveDependency<IPrototypeManager>();
await server.WaitAssertion(() =>
{
foreach (var proto in protoManager.EnumeratePrototypes<EntityPrototype>())
{
if (!proto.TryGetComponent<ServerStorageComponent>("Storage", out var storage) ||
storage.Whitelist != null ||
!proto.TryGetComponent<ItemComponent>("Item", out var item)) continue;
Assert.That(storage.StorageCapacityMax, Is.LessThanOrEqualTo(item.Size), $"Found storage arbitrage on {proto.ID}");
}
});
await pairTracker.CleanReturnAsync();
}
[Test]
public async Task TestStorageFillPrototypes()
{
await using var pairTracker = await PoolManager.GetServerClient(new PoolSettings{NoClient = true});
var server = pairTracker.Pair.Server;
var protoManager = server.ResolveDependency<IPrototypeManager>();
await server.WaitAssertion(() =>
{
foreach (var proto in protoManager.EnumeratePrototypes<EntityPrototype>())
{
Serialization v3 content PR (#3491) * serv3 in shared pt 1 * beginning of deepclone api * progress in implementing ideepclone & serv3 in content * adds target * its cant hurt you it cant hurt you * more changes to content.server * adds dataclasses * almost there * renamed & edited entry * finishes refactoring content to use serv3 * gasmixture runtimes, next: reagentunit * fucin hell that was an annoying one * adds flags * fixes some yaml errors * removes comment * fixes generic components for now * removes todo actually clones values my god paul fixes bug involving resolving custom data classes from other proj renames dataclass fixes spritecomp adds WithFormat.Constants support * adds deepclone to ResistanceSet * adds a bunch of deepclone implementations adds a deepclone analyzer (TODO) adds a deep clone fallback for classes & structs * fixes a bunch of runtimes * adds deepclone to entityuid * adds generator to sln * gets rid of warnings * fixes * argh * componentdata refactors * more deepclone impl * heck me i reworked all of content deepclone * renames custom dataclasstarget * misc * reworks prototypes * deepclone nuke * renamed customdataclass attribute * fixes everything * misc fixed * the killcommit * getting there * changed yamlfieldattribute namespace * adds back iselfserialize * renames everything to data(field/definition) * ouch * Fix most errors on content * Fix more errors in content * Fix some components * work on tests * fixes some customdataclasses * fuggin shit * yes * yeas * Remove data classes * Data field naming fixes * arg * Git resetti RobustToolbox * Merge fixes * General fixes * Fix startup serialization errors * Fix DamageContainerPrototype when supported classes or types are null * Implement construction graph step type serializer * Fix up construction serialization * Fix up construction serialization part 2 * Fix null list in technology database component * Fix body serialization * Fix entity storage serialization * Fix actions serialization * Fix AI serialization * Fix reaction serialization * Fix body serialization * Fix grid atmosphere serialization * Rename IServ3Manager to ISerializationManager * Convert every non generic serializer to the new format, general fixes * Serialization and body system fix * pushinheritance fix * Update all prototypes to have a parent and have consistent id/parent properties * Merge fixes * smh my head * cuddling slaps * Content commit for engine PR * stuff * more fixes * argh * yes even you are fixed * changelog fixes * fixes seeds * argh * Test fixes * Add writing for alert order prototype * Fix alert order writing * FIX * its been alot ok * Fix the rest of the visualizers * Fix server alerts component tests * Fix alert prototype tests not using the read value * Fix alert prototype tests initializing serialization multiple times * THIS IS AN AMERICAN CODEBASE GOD BLESS THE USA * Add ImplicitDataDefinitionForInheritors to IMechanismBehavior Fixes the behaviors not being found * Fix NRE in strap component Good night to the 1 buckle optimization * Fix clothing component slot flags serialization tag * Fix body component in all components test * Merge fixes * ffs * Make construction graph prototype use serialization hooks * human yaml linted * a * Do the thing for construction * stuff * a * monke see yaml linter * LINT HARDER * Remove redundant todo * yes * Add skip hook argument to readers and copiers * we gamin * test/datafield fixes * adds more verbose validation * moves linter to action * Improve construction graph step type serializer error message * Fix ammo box component NRE * gamin * some updates to the linter * yes * removes that test * misc fixes * array fix priority fix misc fixes * adds proper info the validation * adds alwaysrelevant usa * Make yaml linter take half as long to run (~50% less) * Make yaml linter 5 times faster (~80% less execution time) * based vera being based * fixes mapsaving * warning cleanup & moves surpressor * removes old msbuild targets * Revert "Make yaml linter 5 times faster (~80% less execution time)" This reverts commit 3e6091359a26252c3e98828199553de668031c63. * Add -nowarn to yaml linter run configuration * Improve yaml linter message feedback * Make dependencies an argument instead of a property on the serialization manager * yamllinting slaps * Clean up type serializers * Move yaml linter code to its own method * Fix yaml errors * Change yaml linter action name and remove -nowarn * yaml linter please shut * Git resetti robust toolbox Co-authored-by: Paul <ritter.paul1+git@googlemail.com> Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
2021-03-05 01:08:38 +01:00
if (!proto.TryGetComponent<StorageFillComponent>("StorageFill", out var storage)) continue;
Serialization v3 content PR (#3491) * serv3 in shared pt 1 * beginning of deepclone api * progress in implementing ideepclone & serv3 in content * adds target * its cant hurt you it cant hurt you * more changes to content.server * adds dataclasses * almost there * renamed & edited entry * finishes refactoring content to use serv3 * gasmixture runtimes, next: reagentunit * fucin hell that was an annoying one * adds flags * fixes some yaml errors * removes comment * fixes generic components for now * removes todo actually clones values my god paul fixes bug involving resolving custom data classes from other proj renames dataclass fixes spritecomp adds WithFormat.Constants support * adds deepclone to ResistanceSet * adds a bunch of deepclone implementations adds a deepclone analyzer (TODO) adds a deep clone fallback for classes & structs * fixes a bunch of runtimes * adds deepclone to entityuid * adds generator to sln * gets rid of warnings * fixes * argh * componentdata refactors * more deepclone impl * heck me i reworked all of content deepclone * renames custom dataclasstarget * misc * reworks prototypes * deepclone nuke * renamed customdataclass attribute * fixes everything * misc fixed * the killcommit * getting there * changed yamlfieldattribute namespace * adds back iselfserialize * renames everything to data(field/definition) * ouch * Fix most errors on content * Fix more errors in content * Fix some components * work on tests * fixes some customdataclasses * fuggin shit * yes * yeas * Remove data classes * Data field naming fixes * arg * Git resetti RobustToolbox * Merge fixes * General fixes * Fix startup serialization errors * Fix DamageContainerPrototype when supported classes or types are null * Implement construction graph step type serializer * Fix up construction serialization * Fix up construction serialization part 2 * Fix null list in technology database component * Fix body serialization * Fix entity storage serialization * Fix actions serialization * Fix AI serialization * Fix reaction serialization * Fix body serialization * Fix grid atmosphere serialization * Rename IServ3Manager to ISerializationManager * Convert every non generic serializer to the new format, general fixes * Serialization and body system fix * pushinheritance fix * Update all prototypes to have a parent and have consistent id/parent properties * Merge fixes * smh my head * cuddling slaps * Content commit for engine PR * stuff * more fixes * argh * yes even you are fixed * changelog fixes * fixes seeds * argh * Test fixes * Add writing for alert order prototype * Fix alert order writing * FIX * its been alot ok * Fix the rest of the visualizers * Fix server alerts component tests * Fix alert prototype tests not using the read value * Fix alert prototype tests initializing serialization multiple times * THIS IS AN AMERICAN CODEBASE GOD BLESS THE USA * Add ImplicitDataDefinitionForInheritors to IMechanismBehavior Fixes the behaviors not being found * Fix NRE in strap component Good night to the 1 buckle optimization * Fix clothing component slot flags serialization tag * Fix body component in all components test * Merge fixes * ffs * Make construction graph prototype use serialization hooks * human yaml linted * a * Do the thing for construction * stuff * a * monke see yaml linter * LINT HARDER * Remove redundant todo * yes * Add skip hook argument to readers and copiers * we gamin * test/datafield fixes * adds more verbose validation * moves linter to action * Improve construction graph step type serializer error message * Fix ammo box component NRE * gamin * some updates to the linter * yes * removes that test * misc fixes * array fix priority fix misc fixes * adds proper info the validation * adds alwaysrelevant usa * Make yaml linter take half as long to run (~50% less) * Make yaml linter 5 times faster (~80% less execution time) * based vera being based * fixes mapsaving * warning cleanup & moves surpressor * removes old msbuild targets * Revert "Make yaml linter 5 times faster (~80% less execution time)" This reverts commit 3e6091359a26252c3e98828199553de668031c63. * Add -nowarn to yaml linter run configuration * Improve yaml linter message feedback * Make dependencies an argument instead of a property on the serialization manager * yamllinting slaps * Clean up type serializers * Move yaml linter code to its own method * Fix yaml errors * Change yaml linter action name and remove -nowarn * yaml linter please shut * Git resetti robust toolbox Co-authored-by: Paul <ritter.paul1+git@googlemail.com> Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
2021-03-05 01:08:38 +01:00
foreach (var entry in storage.Contents)
{
Assert.That(entry.Amount, Is.GreaterThan(0), $"Specified invalid amount of {entry.Amount} for prototype {proto.ID}");
Assert.That(entry.SpawnProbability, Is.GreaterThan(0), $"Specified invalid probability of {entry.SpawnProbability} for prototype {proto.ID}");
}
}
});
await pairTracker.CleanReturnAsync();
}
2023-04-25 12:30:35 +12:00
[Test]
public async Task TestSufficientSpaceForFill()
{
await using var pairTracker = await PoolManager.GetServerClient(new PoolSettings{NoClient = true});
var server = pairTracker.Pair.Server;
var protoMan = server.ResolveDependency<IPrototypeManager>();
var compFact = server.ResolveDependency<IComponentFactory>();
var id = compFact.GetComponentName(typeof(StorageFillComponent));
Assert.Multiple(() =>
{
foreach (var proto in PoolManager.GetEntityPrototypes<StorageFillComponent>(server))
{
int capacity;
var isEntStorage = false;
if (proto.TryGetComponent<ServerStorageComponent>("Storage", out var storage))
{
capacity = storage.StorageCapacityMax;
}
else if (proto.TryGetComponent<EntityStorageComponent>("EntityStorage", out var entStorage))
{
capacity = entStorage.Capacity;
isEntStorage = true;
}
else
{
Assert.Fail($"Entity {proto.ID} has storage-fill without a storage component!");
continue;
}
var fill = (StorageFillComponent) proto.Components[id].Component;
var size = GetFillSize(fill, isEntStorage);
Assert.That(size, Is.LessThanOrEqualTo(capacity), $"{proto.ID} storage fill is too large.");
}
});
int GetEntrySize(EntitySpawnEntry entry, bool isEntStorage)
{
if (entry.PrototypeId == null)
return 0;
if (!protoMan.TryIndex<EntityPrototype>(entry.PrototypeId, out var proto))
{
Assert.Fail($"Unknown prototype: {entry.PrototypeId}");
return 0;
}
if (isEntStorage)
return entry.Amount;
if (proto.TryGetComponent<ItemComponent>("Item", out var item))
return item.Size * entry.Amount;
Assert.Fail($"Prototype is missing item comp: {entry.PrototypeId}");
return 0;
}
int GetFillSize(StorageFillComponent fill, bool isEntStorage)
{
var totalSize = 0;
var groups = new Dictionary<string, int>();
foreach (var entry in fill.Contents)
{
var size = GetEntrySize(entry, isEntStorage);
if (entry.GroupId == null)
totalSize += size;
else
groups[entry.GroupId] = Math.Max(size, groups.GetValueOrDefault(entry.GroupId));
}
return totalSize + groups.Values.Sum();
}
await pairTracker.CleanReturnAsync();
}
}
}