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crystall-punk-14/Content.Server/DeviceLinking/Components/AutoLinkTransmitterComponent.cs

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Device Linking and better linking ui (#13645) Co-authored-by: AJCM-git <60196617+AJCM-git@users.noreply.github.com> Co-authored-by: Visne <39844191+Visne@users.noreply.github.com> Co-authored-by: ElectroJr <leonsfriedrich@gmail.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2023-05-07 08:07:24 +02:00
namespace Content.Server.DeviceLinking.Components;
AutoLink port from Outer Rim (#10967) * C# half of Outer Rim commit 5081906bd17e715ecae422dd7a003d9f103e6884 "autolink gaming." Ported from Outer Rim with permission. * YAML half of Outer Rim commit 5081906bd17e715ecae422dd7a003d9f103e6884 "autolink gaming." Ported from Outer Rim with permission. * commit fixed AL summary Co-authored-by: Moony <moonheart08@users.noreply.github.com> * NewLinkEvent.User & LinkAttemptEvent.User now nullable, fix possible AccessReaderSystem AutoLink bug Co-authored-by: Moony <moonheart08@users.noreply.github.com>
2022-09-03 19:30:57 +01:00
/// <summary>
/// This is used for automatic linkage with various receivers, like shutters.
/// </summary>
[RegisterComponent]
public sealed class AutoLinkTransmitterComponent : Component
{
[DataField("channel", required: true, readOnly: true)]
public string AutoLinkChannel = default!;
}
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