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crystall-punk-14/Content.Shared/DeviceLinking/DeviceLinkSinkComponent.cs

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using Robust.Shared.GameStates;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.Set;
namespace Content.Shared.DeviceLinking;
[RegisterComponent]
[NetworkedComponent] // for interactions. Actual state isn't currently synced.
[Access(typeof(SharedDeviceLinkSystem))]
public sealed class DeviceLinkSinkComponent : Component
{
/// <summary>
/// The ports this sink has
/// </summary>
[DataField("ports", customTypeSerializer: typeof(PrototypeIdHashSetSerializer<SinkPortPrototype>))]
public HashSet<string>? Ports;
/// <summary>
/// Used for removing a sink from all linked sources when it gets removed
/// </summary>
[DataField("links")]
public HashSet<EntityUid> LinkedSources = new();
}