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crystall-punk-14/Content.Shared/Follower/Components/FollowerComponent.cs

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using Robust.Shared.GameStates;
namespace Content.Shared.Follower.Components;
[RegisterComponent]
[Access(typeof(FollowerSystem))]
[NetworkedComponent, AutoGenerateComponentState(RaiseAfterAutoHandleState = true)]
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public sealed partial class FollowerComponent : Component
{
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[AutoNetworkedField, DataField("following")]
public EntityUid Following;
}