2020-07-08 01:41:20 +02:00
|
|
|
#nullable enable
|
2020-06-24 02:21:20 +02:00
|
|
|
using Content.Shared.GameObjects.Components.Mobs;
|
|
|
|
|
using Content.Shared.GameObjects.Components.Movement;
|
|
|
|
|
using Robust.Shared.GameObjects;
|
|
|
|
|
|
|
|
|
|
namespace Content.Client.GameObjects.Components.Mobs
|
|
|
|
|
{
|
|
|
|
|
[RegisterComponent]
|
|
|
|
|
[ComponentReference(typeof(SharedStunnableComponent))]
|
|
|
|
|
public class StunnableComponent : SharedStunnableComponent
|
|
|
|
|
{
|
|
|
|
|
private bool _stunned;
|
|
|
|
|
private bool _knockedDown;
|
|
|
|
|
private bool _slowedDown;
|
|
|
|
|
|
|
|
|
|
public override bool Stunned => _stunned;
|
|
|
|
|
public override bool KnockedDown => _knockedDown;
|
|
|
|
|
public override bool SlowedDown => _slowedDown;
|
|
|
|
|
|
|
|
|
|
public override void HandleComponentState(ComponentState? curState, ComponentState? nextState)
|
|
|
|
|
{
|
|
|
|
|
base.HandleComponentState(curState, nextState);
|
|
|
|
|
|
|
|
|
|
if (!(curState is StunnableComponentState state))
|
|
|
|
|
{
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
_stunned = state.Stunned;
|
|
|
|
|
_knockedDown = state.KnockedDown;
|
|
|
|
|
_slowedDown = state.SlowedDown;
|
|
|
|
|
|
|
|
|
|
WalkModifierOverride = state.WalkModifierOverride;
|
|
|
|
|
RunModifierOverride = state.RunModifierOverride;
|
|
|
|
|
|
|
|
|
|
if (Owner.TryGetComponent(out MovementSpeedModifierComponent movement))
|
|
|
|
|
{
|
|
|
|
|
movement.RefreshMovementSpeedModifiers();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|