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crystall-punk-14/Content.Server/Explosion/EntitySystems/ExplosionSystem.cvars.cs

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using Content.Shared.CCVar;
namespace Content.Server.Explosion.EntitySystems;
public sealed partial class ExplosionSystem : EntitySystem
{
public int MaxIterations { get; private set; }
public int MaxArea { get; private set; }
public float MaxProcessingTime { get; private set; }
public int TilesPerTick { get; private set; }
public int ThrowLimit { get; private set; }
public bool SleepNodeSys { get; private set; }
public bool IncrementalTileBreaking { get; private set; }
private void SubscribeCvars()
{
_cfg.OnValueChanged(CCVars.ExplosionTilesPerTick, SetTilesPerTick, true);
_cfg.OnValueChanged(CCVars.ExplosionThrowLimit, SetThrowLimit, true);
_cfg.OnValueChanged(CCVars.ExplosionSleepNodeSys, SetSleepNodeSys, true);
_cfg.OnValueChanged(CCVars.ExplosionMaxArea, SetMaxArea, true);
_cfg.OnValueChanged(CCVars.ExplosionMaxIterations, SetMaxIterations, true);
_cfg.OnValueChanged(CCVars.ExplosionMaxProcessingTime, SetMaxProcessingTime, true);
_cfg.OnValueChanged(CCVars.ExplosionIncrementalTileBreaking, SetIncrementalTileBreaking, true);
}
private void UnsubscribeCvars()
{
_cfg.UnsubValueChanged(CCVars.ExplosionTilesPerTick, SetTilesPerTick);
_cfg.UnsubValueChanged(CCVars.ExplosionThrowLimit, SetThrowLimit);
_cfg.UnsubValueChanged(CCVars.ExplosionSleepNodeSys, SetSleepNodeSys);
_cfg.UnsubValueChanged(CCVars.ExplosionMaxArea, SetMaxArea);
_cfg.UnsubValueChanged(CCVars.ExplosionMaxIterations, SetMaxIterations);
_cfg.UnsubValueChanged(CCVars.ExplosionMaxProcessingTime, SetMaxProcessingTime);
_cfg.UnsubValueChanged(CCVars.ExplosionIncrementalTileBreaking, SetIncrementalTileBreaking);
}
private void SetTilesPerTick(int value) => TilesPerTick = value;
private void SetThrowLimit(int value) => ThrowLimit = value;
private void SetSleepNodeSys(bool value) => SleepNodeSys = value;
private void SetMaxArea(int value) => MaxArea = value;
private void SetMaxIterations(int value) => MaxIterations = value;
private void SetMaxProcessingTime(float value) => MaxProcessingTime = value;
private void SetIncrementalTileBreaking(bool value) => IncrementalTileBreaking = value;
}